Child of Light (Ubisoft).
Just been testing BioShock Infinite on Ultra settings, on the first of my two PC gaming rigs I’m currently building.
Specs for the first are as follows:
My second rig will have an Intel i7-based CPU, higher-end components and will hopefully be ready in time for Windows 9.
So I managed to maintain a steady 55-60 fps at 1920x1080 resolution (with framerate lock disabled), and bearing in mind these were operating at factory settings with no overclocking involved. Also notice the ‘Alternate’ post-processing options were enabled; only available on DX11 as opposed to DX10. This is also the same with ‘Ambient Occlusion’, though these differences were barely noticeable such is the quality of the default game.
As explained by Irrational technical director Chris Kline:
"Playing the PC version on Medium settings is fairly close to the console version, though higher quality in a few areas. As you go up from there to the High, Very High, and Ultra settings the difference is enormous.
The PC version ships on three discs, as opposed to one for consoles, to accommodate the higher-resolution content we provide for the PC. This really stands out when you play on the higher detail settings and higher resolutions that the PC allows. Irrational Games is known for all the detail we put into our worlds and the higher detail settings available on PC give us even more to work with.
Higher-end PC settings also activate on higher-quality versions of many of our core rendering features. For example, we show more objects and particles at longer distances and greater detail. We use a higher-precision color buffer for improved scene quality. Textures stream in more quickly, and we use higher quality texture filtering. More objects cast shadows, shadows are higher-resolution and blend more smoothly into the scene.
Though you only need DX10 hardware to play, if you have DX11 hardware you’ll be able to turn on high-end PC-only features like Contact Hardening Shadows, High Definition Ambient Occlusion, and Diffusion Depth of Field. In particular, the HDAO and DDoF will take full advantage of the DX11 Compute Shader capability in high-end hardware, and our FXAA implementation is optimized for Shader Model 5.” [link]
‘Colossusnaut' (Colossus as The Juggernaut) UNCANNY X-MEN (1963) #543.
Feeling kinda small?
"If placed at the center of the Solar System, VY Canis Majoris’s surface would extend beyond the orbit of Jupiter, although there is still considerable variation in estimates of the radius, with some making it larger than the orbit of Saturn."
Jubilation Lee (Earth-616).
Winner of the fake casting of Elizabeth goes to Gene Tierney! I did my best with comparison photos. Hedy Lamarr was second followed by Vivien Leigh as a close third. Thanks for playing guys, this was fun.