initiate

Jul 9, 2014 / 8 notes

Child of Light (Ubisoft).

Jul 6, 2014

Just been testing BioShock Infinite on Ultra settings, on the first of my two PC gaming rigs I’m currently building.

Specs for the first are as follows:

  • Asus M5A99X Evo R2.0 Motherboard 
  • AMD FX8350 Black Edition 8 Core Processor
  • Corsair Vengeance 2x 8GB DDR3 RAM
  • EVGA Nvidia GTX 750Ti Superclocked (2GB GDDR5)
  • Corsair CXM 500W Modular 80 PLUS PSU
  • Zalman Z11 Plus case

My second rig will have an Intel i7-based CPU, higher-end components and will hopefully be ready in time for Windows 9.

So I managed to maintain a steady 55-60 fps at 1920x1080 resolution (with framerate lock disabled), and bearing in mind these were operating at factory settings with no overclocking involved. Also notice the ‘Alternate’ post-processing options were enabled; only available on DX11 as opposed to DX10. This is also the same with ‘Ambient Occlusion’, though these differences were barely noticeable such is the quality of the default game.

As explained by Irrational technical director Chris Kline:

"Playing the PC version on Medium settings is fairly close to the console version, though higher quality in a few areas. As you go up from there to the High, Very High, and Ultra settings the difference is enormous.

The PC version ships on three discs, as opposed to one for consoles, to accommodate the higher-resolution content we provide for the PC. This really stands out when you play on the higher detail settings and higher resolutions that the PC allows. Irrational Games is known for all the detail we put into our worlds and the higher detail settings available on PC give us even more to work with.

Higher-end PC settings also activate on higher-quality versions of many of our core rendering features. For example, we show more objects and particles at longer distances and greater detail. We use a higher-precision color buffer for improved scene quality. Textures stream in more quickly, and we use higher quality texture filtering. More objects cast shadows, shadows are higher-resolution and blend more smoothly into the scene.

Though you only need DX10 hardware to play, if you have DX11 hardware you’ll be able to turn on high-end PC-only features like Contact Hardening Shadows, High Definition Ambient Occlusion, and Diffusion Depth of Field. In particular, the HDAO and DDoF will take full advantage of the DX11 Compute Shader capability in high-end hardware, and our FXAA implementation is optimized for Shader Model 5.” [link]

kalisdevals:

Another speedpaint
Jun 12, 2014 / 38 notes

kalisdevals:

Another speedpaint

May 22, 2014 / 1 note

Colossusnaut' (Colossus as The Juggernaut) UNCANNY X-MEN (1963) #543.

Feeling kinda small?

"If placed at the center of the Solar System, VY Canis Majoris’s surface would extend beyond the orbit of Jupiter, although there is still considerable variation in estimates of the radius, with some making it larger than the orbit of Saturn."
May 19, 2014

Feeling kinda small?

"If placed at the center of the Solar System, VY Canis Majoris’s surface would extend beyond the orbit of Jupiter, although there is still considerable variation in estimates of the radius, with some making it larger than the orbit of Saturn."

May 14, 2014 / 1 note

Jubilation Lee (Earth-616).

May 12, 2014 / 1,997 notes

70sscifiart:

Jean Henri “Moebius” Gaston Giraud (8 May 1938 – 10 March 2012) would have been 75 today.

(via cybereplicantdog)

May 12, 2014 / 103,691 notes

drdonnaatx:

insanitics:

baby avengers
most adorable comic in the world

OMG adorable

(via bellecs)

May 2, 2014 / 984 notes

thefalseshepherd:

Winner of the fake casting of Elizabeth goes to Gene Tierney! I did my best with comparison photos. Hedy Lamarr was second followed by Vivien Leigh as a close third. Thanks for playing guys, this was fun.

Apr 11, 2014 / 850 notes